> For the complete documentation index, see [llms.txt](https://tgtaps.gitbook.io/tgtaps-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tgtaps.gitbook.io/tgtaps-docs/features/levels.md).

# Levels

If you have a game Telegram Mini App, the user can have levels.

Levels have the following properties:

* Image (each level can have own image or use the same for many levels).
* [Points per tap](/tgtaps-docs/blocks/clicker-game/click-button.md) increase bonus for the level reachment.
* [Max energy](/tgtaps-docs/blocks/clicker-game/energy-progress.md) increase bonus for the level reachment.
* “Starting from” points amount.

First level is always present at the application start. The following levels start at particular points amount. For example:

* Level #1 — is opened when the game stars.
* Level #2 — starts at 10 000 points.
* Level #3 — starts at 25 000 points.
* ...
* Level #10 - starts at 1 000 000 points.

You can track progress to the level by level progress block:

<figure><img src="/files/PIWfvw2LDhNjvivnPYvo" alt=""><figcaption></figcaption></figure>

When the user reaches a new level, the level reachment dialog appears and receive bonus increases (if they are present):

<figure><img src="/files/cr5yjBIbaJgeEhGkuw0k" alt=""><figcaption></figcaption></figure>

Levels can be configured via a couple of blocks ([click button](/tgtaps-docs/blocks/clicker-game/click-button.md), [level reachment block](/tgtaps-docs/blocks/clicker-game/level-reachment.md), [level progress block](/tgtaps-docs/blocks/clicker-game/level-progress.md)):

<figure><img src="/files/vWnNwQZRBly2ejXgtB90" alt=""><figcaption></figcaption></figure>

To add a level, enter the following properties and click save:

<figure><img src="/files/9wBSNh7ptuina2jVSIK6" alt=""><figcaption></figcaption></figure>

***

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